Script Bundle Tool creates an application bundle from an editable AppleScript source file and a contents folder. When you first use Script Bundle Tool, the. One of the best and simplest coding tools ever available to Mac users. Sublime Text is a notepad-like application that lets you write your code, highlight certain parts using its various syntax detecting algorithms and so on. The 21 best Mac tools for developers Written by Matt Mayer on May 26th, 2015 October 26th, 2015 At the most recent CocoaHeads meetup in Shanghai, I presented 21 of my favorite tools which I use on my Mac. Scripts can be “run” from within the Script Editor application or saved as either script files or script applications, available for use at any time, and from within any application. Script files are launched from an application’s script menu or from the Mac OS system-wide Script Menu utility.
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In this section, you'll learn how to use Visual Studio for Mac Tools for Unity's integration and productivity features, and how to use the Visual Studio for Mac debugger for Unity development.
Opening Unity scripts in Visual Studio for Mac
Once Visual Studio for Mac is set as the external script editor for Unity, opening any script from the Unity editor will automatically launch or switch to Visual Studio for Mac, with the chosen script open.
Alternatively, Visual Studio for Mac can be opened with no script open in the source editor by selecting Open C# Project from the Assets menu in Unity.
Unity documentation access
Visual Studio for Mac Tools for Unity includes a shortcut for accessing the Unity API documentation. To access Unity API documentation from Visual Studio for Mac, place the cursor over the Unity API you want to learn about and press ⌘ command + ‘.
IntelliSense for Unity messages
The Unity engine broadcasts messages to MonoBehaviour scripts, allowing developers to write code that reacts to messages such as OnMouseDown, OnTriggerEnter, etc. Because these are not virtual methods in the base MonoBehaviour class, some IDEs such as MonoDevelop lack code completion functionality for Unity messages.
However, Visual Studio for Mac Tools for Unity extends its IntelliSense functionality to Unity messages. This makes it easy to implement Unity messages in MonoBehaviour scripts, and assists with learning the Unity API. To use IntelliSense for Unity messages:
Adding new Unity files and folders
While you can always add new files to a Unity project in the Unity editor, Visual Studio for Mac allows for easily creating new Unity scripts, shaders, structs, enums, and folders from within Visual Studio.
Add a new C# MonoBehaviour script
To add a new C# MonoBehaviour script, right-click on the Assets folder or one of its subdirectories in the Solution pad and select Add > New MonoBehaviour.
Add a new Unity shader
To add a new Unity shader, right-click on the Assets folder or a subdirectory in the Solution pad and select Add > New Shader.
Add a new folder
To add a new folder, right-click on the Assets folder or a subdirectory in the Solution pad and select Add > New Folder.
These additions are reflected in the Project window of the Unity editor.
Online Scripting ToolsTo rename a file or folder
right-click on the item to rename in the Solution pad and select Rename....
Note
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If you have a new Unity project with no scripts and the Assets folder does not show up in the Solution pad in Visual Studio for Mac, add an initial C# script from within the Unity editor.
Free Scripting ToolUnity debugging
Unity projects can be debugged with Visual Studio for Mac.
Start debugging
To start debugging:
Start Debugging in a Single Step
Starting debugging and playing the Unity editor can be completed in a single step directly from Visual Studio for Mac by choosing the Attach to Unity and Play configuration.
Stop debuggingItool For Mac
To stop debugging:
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Note
If you started debugging using the Attach to Unity and Play configuration, the Stop button will also stop the Unity.
To learn more about debugging in Visual Studio for Mac, see Using the debugger.
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